Acceleration

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This flag serves two different purposes in two different places.

Contents


[edit] In [JumpjetControls]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm Extended Tiberian Sun Red Alert 2 Yuri's Revenge RockPatch Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Acceleration
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967296.
Applicable to: JumpjetControls


This flag controls the acceleration of units with JumpJet=yes. This is now more obsolete in Red Alert 2 and Yuri's Revenge though, since this is mostly specified on the unit itself through the JumpjetAccel tag.

[edit] On Projectiles

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm Extended Tiberian Sun Red Alert 2 Yuri's Revenge RockPatch Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Acceleration
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 3
Applicable to: Projectiles


This tag controls the acceleration factor applied to the weapon of this projectile.
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