<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modenc.renegadeprojects.com/api.php?action=feedcontributions&amp;user=Vinifera7&amp;feedformat=atom</id>
	<title>ModEnc - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modenc.renegadeprojects.com/api.php?action=feedcontributions&amp;user=Vinifera7&amp;feedformat=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/Special:Contributions/Vinifera7"/>
	<updated>2026-06-10T21:13:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=User:Vinifera7&amp;diff=20261</id>
		<title>User:Vinifera7</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=User:Vinifera7&amp;diff=20261"/>
		<updated>2017-01-29T18:57:52Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: It&amp;#039;s been how many years since I&amp;#039;ve updated this?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Vinifera7|Vinifera7]] was involved in the C&amp;amp;C modding community during the Federation Studios era and for some time afterward, but has since moved on to other endeavors.&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=VeteranSight&amp;diff=18244</id>
		<title>VeteranSight</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=VeteranSight&amp;diff=18244"/>
		<updated>2012-05-30T15:09:03Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: Fixing up some templating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|values={{Values|float}}&lt;br /&gt;
|default=1.0&lt;br /&gt;
|types={{Categ|General}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is one of the several Veteran Factors that control the bonuses given by {{f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}. {{f|VeteranSight}} is a straight multiplier to the {{f|Sight|link}} of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do &#039;&#039;not&#039;&#039; stack, meaning that a SIGHT elite bonus will &#039;&#039;&#039;not&#039;&#039;&#039; further increase the sight of a unit with a SIGHT veteran bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; if the unit&#039;s {{f|Sight}} is 6, then it would be increased to 9 (assuming {{f|VeteranSight|1.5}}).&lt;br /&gt;
: &#039;&#039;&#039;6 * 1.5 = 9.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The comment, &amp;quot;; multiplier to sight !!!going past ten is a hard code Vegas crash!!!&amp;quot;, seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for {{f|Sight}} is in fact 11, not 10. &#039;&#039;&#039;Yes, it works.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=Talk:Ammo&amp;diff=18204</id>
		<title>Talk:Ammo</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=Talk:Ammo&amp;diff=18204"/>
		<updated>2012-01-25T19:29:49Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: /* Re: Revision as of 22:22, 23 January 2012 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To Chpatrick:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The links at the bottom of this article are necessary because the linked-to flags have &#039;&#039;not&#039;&#039; been explained in detail here. Just their position in the grand picture of ammo and reloading was explained. And the fact that you didn&#039;t see that suggests that your modding-abilities are by far not as advanced as you seem to think.&lt;br /&gt;
&lt;br /&gt;
In addition, I find it pretty ridiculous to edit an article just to edit out links you might find redudant. They are in a list at the bottom. It&#039;s not like they make the article unreadable. You could have just ignored them. (Not to mention that it&#039;s better to have a second set than none.)&lt;br /&gt;
&lt;br /&gt;
I appreciate your contribution to this project, but I am increasingly annoyed by your policy of just editing out links you don&#039;t like. I agree some made-to-links phrases in articles are unnecessary, but in this case, you&#039;re just being ridiculous. If you can&#039;t contribute anything to this article, leave it alone. Go [[Special:Wantedpages|here]] instead and start writing something. That&#039;d be much more helpful.&lt;br /&gt;
:[[User:Renegade|Renegade]] 17:31, 26 Apr 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
I shall not go against your revert of course, but, for a bad excuse, it was late and I am an idiot lately, sorry. For actually contributing, I rewrote the projectile page earlier, and shall now cease making edits like this one. Again, sorry.&lt;br /&gt;
:[[User:Chpatrick|Chpatrick]]&lt;br /&gt;
&lt;br /&gt;
Yes, of course you contribute. I value your input, and I hope one day more people are as active as you. Sorry if it sounded different. It&#039;s just that, if you write a page like this from scratch, for hours, and a few hours later somebody comes by and simply cuts a part for an illogical reason, you tend to get a little aggressive...:)&amp;lt;br&amp;gt;&lt;br /&gt;
Just keep the link-killing down, okay? That&#039;s the only part that&#039;s really going on my nerves.&lt;br /&gt;
:[[User:Renegade|Renegade]] 06:32, 27 Apr 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Revision as of 22:22, 23 January 2012 ==&lt;br /&gt;
&lt;br /&gt;
Unlimited ammo (value of -1) is the default value. Are you quite sure that an aircraft can have unlimited ammo and still work properly? This contradicts both common sense and what was written previously. Someone please verify this. —[[User:Vinifera7|Vinifera7]] 20:29, 25 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=Bouncer&amp;diff=18187</id>
		<title>Bouncer</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=Bouncer&amp;diff=18187"/>
		<updated>2012-01-10T00:00:02Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: Better wording and minor templating edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flag&lt;br /&gt;
|files={{Categ|ini=art}}&lt;br /&gt;
|values={{values|bool}}&lt;br /&gt;
|types={{Categ|Animations}}&lt;br /&gt;
|default=no&lt;br /&gt;
|games&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
|ares=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This flag determines whether an animation should have special debris behaviour. If set to yes, specifics of this behaviour can be controlled with several additional flags:&lt;br /&gt;
&lt;br /&gt;
*{{f|Elasticity|link}}&lt;br /&gt;
*{{f|MaxXYVel|link}}&lt;br /&gt;
*{{f|MinZVel|link}}&lt;br /&gt;
*{{f|Spawns|link}}&lt;br /&gt;
*{{f|SpawnCount|link}}&lt;br /&gt;
*{{f|ExpireAnim|link}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{f|IsMeteor|link}}&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=Elasticity&amp;diff=18186</id>
		<title>Elasticity</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=Elasticity&amp;diff=18186"/>
		<updated>2012-01-09T23:49:04Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: Complete sentences are good. So is correct templating.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==On Projectiles==&lt;br /&gt;
{{Flag&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|values={{values|float}}&lt;br /&gt;
|default=0.75&lt;br /&gt;
|types={{Categ|Projectiles}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
|ares=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This flag specifies the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75).&lt;br /&gt;
&lt;br /&gt;
==On Animation Debris==&lt;br /&gt;
{{Flag&lt;br /&gt;
|files={{Categ|ini=art}}&lt;br /&gt;
|values={{values|float}}&lt;br /&gt;
|default=?&lt;br /&gt;
|types={{Categ|Animations}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
|ares=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This flag specifies the bounciness of a debris animation with {{f|Bouncer|yes|link}}.&lt;br /&gt;
&lt;br /&gt;
==On Voxel Debris==&lt;br /&gt;
{{Flag&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|values={{values|float}}&lt;br /&gt;
|default=?&lt;br /&gt;
|types={{Categ|VoxelAnims}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
|ares=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This flag specifies the bounciness of a voxel debris animation.&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=IsMeteor&amp;diff=18185</id>
		<title>IsMeteor</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=IsMeteor&amp;diff=18185"/>
		<updated>2012-01-09T23:41:18Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: The way the flag template is set up, you have to manually insert the extra template code for values.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==On Animation Debris==&lt;br /&gt;
{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|Art(md).ini}}&lt;br /&gt;
|values={{values|bool}}&lt;br /&gt;
|default=no&lt;br /&gt;
|types={{Categ|Animations}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
|ares=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Setting this to &#039;yes&#039; tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*{{f|Bouncer|link}}&lt;br /&gt;
*{{f|Elasticity|link}}&lt;br /&gt;
*{{f|MaxXYVel|link}}&lt;br /&gt;
*{{f|MinZVel|link}}&lt;br /&gt;
*{{f|Spawns|link}}&lt;br /&gt;
*{{f|SpawnCount|link}}&lt;br /&gt;
*{{f|ExpireAnim|link}}&lt;br /&gt;
&lt;br /&gt;
==On Voxel Debris==&lt;br /&gt;
{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|Rules(md).ini}}&lt;br /&gt;
|values={{values|bool}}&lt;br /&gt;
|default=no&lt;br /&gt;
|types={{Categ|VoxelAnims}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
|ares=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Setting this to &#039;yes&#039; tells the game that this [[VoxelAnims|voxel debris animation]] spawns tiberium/ore on impact. [[Tiberiums|The type of tiberium/ore]] spawned is hardcoded to Vinifera.&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=Talk:CostUnitsMult&amp;diff=18171</id>
		<title>Talk:CostUnitsMult</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=Talk:CostUnitsMult&amp;diff=18171"/>
		<updated>2011-12-22T23:14:55Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: Applies to buildings that give free units?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Applies to buildings that give free units? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This setting also affects the cost of Refineries owned by this country.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I believe this applies to any building that gives a free unit, not necessarily buildings with Refinery=yes. Feel free to test that and correct your vague assertion. //[[User:Vinifera7|Vinifera7]] 00:14, 23 December 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=Size&amp;diff=18131</id>
		<title>Size</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=Size&amp;diff=18131"/>
		<updated>2011-08-08T22:46:11Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: As I mentioned in 2009, Size is not even a flag in the TS engine. Also, let&amp;#039;s use Template:f instead of &amp;lt;tt&amp;gt;, shall we?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|values={{values|int}}&lt;br /&gt;
|default=1&lt;br /&gt;
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This flag specifies the amount of space a passenger unit occupies within a transport [[VehicleTypes|vehicle]].&lt;br /&gt;
&lt;br /&gt;
For a passenger to be able to enter a transport the following conditions must be true:&lt;br /&gt;
* The passenger&#039;s {{f|Size}} must not exceed the transport&#039;s {{f|SizeLimit|link}}.&lt;br /&gt;
* The combined {{f|Size}} of all passengers including the one attempting to enter must not exceed the transport&#039;s {{f|Passengers|link}}.&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting}}&lt;br /&gt;
Although technically {{f|Size}} is applicable to [[AircraftTypes|aircraft]], it&#039;s not actually possible to order an aircraft into a transport.&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=SurvivorRate&amp;diff=18128</id>
		<title>SurvivorRate</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=SurvivorRate&amp;diff=18128"/>
		<updated>2011-08-07T14:42:43Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: Cleaning things up a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|values={{values|float}}&lt;br /&gt;
|types={{Categ|General}}&lt;br /&gt;
|ra=yes&lt;br /&gt;
|cs=yes&lt;br /&gt;
|am=yes&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This flag specifies a factor in determining how many [[InfantryTypes|infantry]] should eject from a sold or destroyed [[BuildingTypes|building]].&lt;br /&gt;
&lt;br /&gt;
 Number of Survivors = [BuildingType]-&amp;gt;Cost * SurvivorRate / SurvivorDivisor&lt;br /&gt;
&lt;br /&gt;
Example: A building with {{f|Cost|1000|link}} is sold, {{f|SurvivorRate|0.1}}, and {{f|SurvivorDivisor|100|link}}. 1000 * 0.1 / 100 = 1 infantry unit is ejected.&lt;br /&gt;
&lt;br /&gt;
The specific infantry units that are recovered are set by {{f|Crew|link}} in {{Ra}} and {{Ts}}. In {{Ra2}} and {{Yr}}, each side can have its own survivor infantry with {{f|AlliedCrew|link}}, {{f|SovietCrew|link}}, and {{f|ThirdCrew|link}}.&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
	<entry>
		<id>https://modenc.renegadeprojects.com/index.php?title=Talk:WeaponN&amp;diff=18127</id>
		<title>Talk:WeaponN</title>
		<link rel="alternate" type="text/html" href="https://modenc.renegadeprojects.com/index.php?title=Talk:WeaponN&amp;diff=18127"/>
		<updated>2011-08-07T13:43:23Z</updated>

		<summary type="html">&lt;p&gt;Vinifera7: Admin, please delete WeaponN page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t we have WeaponX? Can we get rid of this page?&lt;br /&gt;
: I believe you&#039;re right. Admin, please delete this page. //[[User:Vinifera7|Vinifera7]] 15:43, 7 August 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Vinifera7</name></author>
	</entry>
</feed>