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BallisticScatter.Min
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| Flag: | BallisticScatter.Min |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | to [CombatDamage]→BallisticScatter= / 2 if FlakScatter=no or Inviso=yes, to 0 otherwise. |
| Extension Version: | 0.7+. |
| Applicable to: | Projectiles with Arcing=yes |
| |
The minimum range in cells a projectile can scatter.
Notes
Inaccurate=yes prevents projectiles to "snap" to their target on impact, and thus they will not deal damage to them because this does not count as a direct hit even if ballistic scatter is set to a low value. Using CellSpread fixes this.
References
Although the flag introduced in Ares 0.7 is not effective when Inviso=yes and FlakScatter=yes are used together, this has been supported since Phobos Build#34. Refer to Phobos documentation.
See Also
- BallisticScatter.Max (Ares Only)