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- GateCloseDelay
- GateDown
- GateUp
- Gattling.Cycle
- Gattling Weapon System
- General
- Generals
- GenericBeep
- GenericClick
- Generic Prerequisites
- GeneticMutatorActivateSound
- GetsBounty
- Gigundo
- GivesBounty
- GlobalControls
- Global variables
- Glossary of Common Editing Terms
- Gravity
- Green
- Grinder
- Grinding
- Ground
- Groundspeed
- Group
- Growth
- GrowthPercentage
- GrowthRate
- Guard
- GuardArea
- GuardAreaTargetingDelay
- GuardModeStray
- GuardObject
- GuardRange
- GuardSlower
- GuardSound
- GuardSounds
- Gunner
- HSBuilding
- HVA
- HalfDamageSmokeLocation
- HalfDamageSmokeLocation1
- HalfDamageSmokeLocation2
- Handle
- Hardcoded
- HarvestRate
- Harvester
- HarvesterDumpRate
- HarvesterImmune
- HarvesterLoadRate
- HarvesterTooFarDistance
- HarvesterTruce
- HarvesterUnit
- Harvester I
- HarvestersPerRefinery
- HasRadialIndicator
- HasSpotlight
- HasStupidGuardMode
- HasTurretTooltips
- Header
- HealBase
- HealCrateSound
- HealScanRadius
- HealthNav
- Height
- Helipad
- HelipadLimit
- HelipadRatio
- HideIfNoOre
- High
- HighRadarColor
- HoldsWhat
- HomeCell
- HomingScatter
- Hospital
- Hotkey
- House
- HouseTypeClass
- HouseTypeClass - Member Variables
- Houses
- Hover
- HoverAcceleration
- HoverAttack
- HoverBob
- HoverBoost
- HoverBrake
- HoverDampen
- HoverHeight
- HoverPad
- HoverSounds
- How Object Arrays Work
- How The Engine Uses Files
- How to put your files in the game
- Hunter
- HunterSeeker
- HunterSeekerAscentSpeed
- HunterSeekerDescendProximity
- HunterSeekerDescentSpeed
- HunterSeekerDetonateProximity
- HunterSeekerEmergeSpeed
- HyperPatch
- ICBM
- ICBMLauncher
- IE
- IFVMode
- IFVTransformSound
- IFV Weapon System
- INI
- INI-Editing
- INIs
- IQ
- IRQ
- IRepairRate
- IRepairStep
- Ice
- IceBreakingWeight
- IceCrackSounds
- IceCrackingWeight
- IceGrowthEnabled
- IceGrowthRate
- IceSolidifyFrameTime
- Idle1
- Idle1Sounds
- Idle2
- Idle2Sounds
- IdleActionFrequency
- IdleAnim
- IdleAnimDamaged
- IdleAnimPowered
- IdleAnimPoweredEffect
- IdleAnimPoweredLight
- IdleAnimX
- IdleAnimY
- IdleAnimYSort
- IdleAnimZAdjust
- IdleRate
- IgnoreGlobalAITriggers
- IgnoresFirestorm
- Image
- Image/On Animations and other objects in art(md).ini
- Image/On Tiberiums
- Image/On most objects in rules(md).ini
- Image I
- Image II
- Immune
- ImmuneToAbduction
- ImmuneToBerserk
- ImmuneToEMP
- ImmuneToPoison
- ImmuneToPsionicWeapons
- ImmuneToPsionics
- ImmuneToRadiation
- ImmuneToVeins
- Immune G.I. Bug
- ImpactLandSound
- ImpactWaterSound
- Implementing Stealth Generators
- Implementing a Mechanic
- InGameMusic
- Inaccurate
- IncomeMult
- IncomeMult I
- Incoming
- IncomingMessage
- Inert
- InfDeath
- InfDeathAnim
- Infantry
- InfantryAbsorb
- InfantryBaseMult
- InfantryBlinkDisguiseTime
- InfantryBrute
- InfantryCostBonus
- InfantryElectrocuted
- InfantryExplode
- InfantryGainSelfHeal
- InfantryHeadPop
- InfantryMutate
- InfantryNuked
- InfantryReserve
- InfantrySequences
- InfantryTab
- InfantryType
- InfantryTypes
- InfantryVirus
- Infantry (maps)
- Infantry Animation Sequences
- Infantry Linking
- Infantry Sequences
- Infiltrate
- InfiniteMindControl
- InhibitorRange
- Ini
- Ini commenting
- InitStringIndex
- InitStrings
- InitTime
- InitialAmmo
- InitialBoost
- InitialVeteran
- Insignia.ShowEnemy
- Insignificant
- IntentionalDeacceleration
- IntentionalDriftVelocity
- Internal Error
- Internal Error/TS
- Internal Error/UI
- Internal Error/YR
- Intro
- Invisible
- InvisibleInGame
- Inviso
- Invulnerability
- IonAmbient
- IonBeam
- IonBlast
- IonBlast I
- IonBlue
- IonCannonDamage
- IonCannonWarhead
- IonGreen
- IonGround
- IonImmune
- IonLevel
- IonRed
- IonSensitive
- IonStorm
- IonStorm/HotKey
- IonStorm/Powerups
- IonStormWarhead
- IonStorm I
- IonStorms
- Ion Storm
- Ion storm
- Irfanview
- IronCurtain
- IronCurtain.Cap
- IronCurtain.Duration
- IronCurtain.Flash
- IronCurtain.Modifier
- IronCurtain/General
- IronCurtain/Recharge
- IronCurtainColor
- IronCurtainDuration
- IronCurtainFlash
- IronCurtainInvokeAnim
- IsARock
- IsAlternateColor
- IsAnimDelayedFire
- IsAnimated
- IsAnimatedTiberium
- IsBase
- IsBaseDefense
- IsBigLaser
- IsCanine
- IsChargeTurret
- IsCoreDefender
- IsCow
- IsDesolator
- IsDropship
- IsElectricBolt
- IsFlamingGuy
- IsFlammable
- IsGattling
- IsHouseColor
- IsIFV
- IsImmuneToRadiation
- IsJuggernaut
- IsLaser
- IsLimpetDrone
- IsLimpetMine
- IsLine
- IsLocomotor
- IsLocomotor I
- IsMagBeam
- IsMeteor
- IsMobileEMP
- IsMobileStealth
- IsMobileWar
- IsNormalPlane
- IsPassable
- IsPlug
- IsPowered
- IsRadBeam
- IsRadEruption
- IsRailgun
- IsRubble
- IsScoreRepeat
- IsScoreShuffle
- IsSelectableCombatant
- IsSimpleDeployer
- IsSonic
- IsTemple
- IsThreatRatingNode
- IsTiberium
- IsTilter
- IsTrain
- IsVeinhole
- IsVeinholeMonster
- IsVeins
- IsWebImmune
- IsoMapPack5
- Issquidward
- Ivan
- IvanBomb
- IvanDamage
- IvanIconFlickerRate
- IvanTimedDelay
- IvanWarhead
- Jellyfish
- JumpJet
- JumpJetAccel
- JumpJetClimb
- JumpJetCrash
- JumpJetDeviation
- JumpJetHeight
- JumpJetNoWobbles
- JumpJetSpeed
- JumpJetTurn
- JumpJetTurnRate
- JumpJetWobbles
- JumpJet Flags
- JumpJet flags
- Jumpjet
- JumpjetAccel
- JumpjetClimb
- JumpjetControls
- JumpjetCrash
- JumpjetDeviation
- JumpjetHeight
- JumpjetNoWobbles
- JumpjetSpeed
- JumpjetTurn
- JumpjetTurnRate
- JumpjetWobbles
- Jumpjet Flags
- Jumpjet construction on dedicated AircraftType structures
- Jumpjet flags
- Kane's Wrath
- KeepAlive
- Key codes
- Keyboard(md).ini
- Keyboard.ini
- Keyboard Teams
- Keyboard teams
- KillDriver