ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Survivor.Side#
Jump to navigation
Jump to search
| Flag: | Survivor.Side# |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: InfantryTypes) |
| Special Values: | <none> reset to default. |
| Default: | [Side]→Crew= |
| Extension Version: | All versions. |
| Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
| |
The InfantryType that can emerge from this object as a survivor when the object was owned by the corresponding side.
Notes
# (0-based) represents the index of side in [Sides], to distinguish different sides.
Usage
For example, Survivor.Side0=E1 would cause the spawned survivor (if any) to be a GI when the destroyed unit was owned by an Allied (first side) player at the time of destruction.
See Also
- Survivor.Pilots
- Survivor.%sPilotChance (Ares Only)
- Crew.TechnicianChance (Ares Only)
- Crew.EngineerChance (Ares Only)