https://modenc.renegadeprojects.com/api.php?action=feedcontributions&user=Nighthawk200&feedformat=atomModEnc - User contributions [en]2024-03-29T09:47:28ZUser contributionsMediaWiki 1.30.0https://modenc.renegadeprojects.com/index.php?title=Kane%27s_Wrath&diff=18121Kane's Wrath2011-08-01T19:37:55Z<p>Nighthawk200: Fixing.</p>
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<div>{{GameBar<br />
|name=Kane's Wrath<br />
|image=kwbox.jpg<br />
|dev=Electronic Arts<br />
|dates=24.03.2008<br />
|version=1.00{{fnl|1}}<br />
|site=http://www.commandandconquer.com<br />
}}<br />
Kane's Wrath pack is the first expansion pack released for [[Tiberium Wars|C&C3 Tiberium Wars]].<br />
<br />
It features the addition of two subfactions to each side in the game, much like in the way {{zh}} added Generals to the three sides. GDI and Nod gain a subfaction based on two separate time periods - pre-Third Tiberium War, and post-Third Tiberium War. The subfactions are as follows:<br />
<br />
*{{co|GDI|orange}}<br />
**<i>Steel Talons</i> - Uses more brute force tactics than GDI. Among other things, the Steel Talons can construct updated versions of the Titan and Wolverine from {{ts}}.<br />
**<i>ZOCOM</i> - Tasked with reclamation of Tiberium-infested zones. More advanced technology than the Steel Talons. New unit is the Zone Raider - a Zone Trooper-like unit armed with AA rockets and a sonic grenade launcher.<br />
*{{co|Nod|red}}<br />
**<i>The Black Hand</i> - A ritualistic sect within the Brotherhood. This is reflected in their weapons and units - one of which is the Purifier - a flamethrower-armed predecessor to the Avatar Warmech.<br />
**<i>The Marked of Kane</i> - The successors to the cybernetic armies of CABAL. The Marked of Kane's infantry contain legions of cyborgs capable of bringing quick devastation.<br />
*{{co|Scrin|purple}}<br />
**<i>Reaper-17</i> - A brutal division of the Scrin forces. The Reaper cell take pleasure in crushing opponents under their heavy weaponry and units, such as an upgraded variant of the Annihilator Tripod.<br />
**<i>Traveller-59</i> - A much more stealthy subfaction. The Traveller sect rely heavily on their mind control technology, with Cultist squads capable of seizing enemy units quickly and easily.<br />
<br />
Kane's Wrath also includes a new game mode - Global Domination. This allows the player to take part in a Risk-style conquest of the world. It is loosely based on the War of the Ring mode developed for Battle for Middle Earth II (which uses an earlier SAGE incarnation). The single-player campaign in Kane's Wrath centres around the Brotherhood of Nod, and covers a time period from before the events of {{tw}}, then through {{tw}}'s story, and on into the future.<br />
<br />
A Mod SDK has yet to be released for Kane's Wrath, despite pressure from the community. A patch is in development for Kane's Wrath as well, developing concurrently with those for the original {{tw}}.<br />
<br />
It is currently unknown whether Kane's Wrath will be the only expansion pack for C&C3.<br />
<br />
{{fn|1|A patch is currently in development for Kane's Wrath.}}<br />
<br />
{{CnC Navigation<br />
|prevgame=[[Tiberium Wars]]<br />
|prevadd=[[Zero Hour]]<br />
|nextgame=[[Red Alert 3]]<br />
|nextadd=[[Uprising]]<br />
}}</div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=Doggie&diff=18078Doggie2011-07-21T13:07:16Z<p>Nighthawk200: Adding obsolescence flag.</p>
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<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|InfantryTypes}}<br />
|values={{values|boolean}}<br />
|ts=yes<br />
|fs=yes<br />
|default=no<br />
|ra2obsolete=yes<br />
}}<br />
Used on the Tiberium Fiend in [[Tiberian Sun]]. Among other things this tag controls the hunting behavior and increases the panic duration when in red health with {{f|Fraidycat|no|link}} and {{f|Fearless|no|link}}.<br />
<br />
This tag is obsolete in Red Alert 2 and Yuri's Revenge. It is parsed but does not do anything.</div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=Category:Sides_Flags&diff=18067Category:Sides Flags2011-07-12T19:13:49Z<p>Nighthawk200: I don't like red links. Category page updated.</p>
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<div>{{Section<br />
|extver=All versions.<br />
|files={{Categ|ini=rules}}<br />
|aressection=yes<br />
}}<br />
<br />
In Ares, there are several flags which are designed to be put into a new section for a specific <i>side</i>, as opposed to a country.<br />
For example, in an otherwise unmodded Yuri's Revenge, these headers would be <tt>[GDI]</tt>, <tt>[Nod]</tt> and <tt>[ThirdSide]</tt>.<br />
In all other cases, the headers should be whatever values you use as side names in the [[Sides]] section of rulesmd.ini<br />
<br />
All side-section-specific Ares flags are located in this category.</div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=LoadScreenText.SpecialName&diff=18066LoadScreenText.SpecialName2011-07-12T19:04:43Z<p>Nighthawk200: Value type and slight update</p>
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<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{Categ|ini=rules}}<br />
|types={{Categ|Countries}}<br />
|values={{values|string|CSF Labels}}<br />
|extver=<i>All versions</i>.<br />
|ares=yes<br />
|aresflag=yes<br />
}}<br />
Part of the New Countries and Sides Logic. This flag indicates which CSF value will be shown as that particular nation's unique unit or ability.<br />
<br />
Eg.<br />
<pre><br />
[Country]<br />
LoadScreenText.SpecialName=Name:apara<br />
</pre></div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=LoadScreenText.Name&diff=18065LoadScreenText.Name2011-07-12T19:02:31Z<p>Nighthawk200: Value type</p>
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<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{Categ|ini=rules}}<br />
|types={{Categ|Countries}}<br />
|values={{values|string|CSF Labels}}<br />
|extver=<i>All versions</i>.<br />
|ares=yes<br />
|aresflag=yes<br />
}}<br />
Part of the New Countries and Sides Logic. This flag indicates which country should be highlighted in the loading screen. References a "CSF Label".<br />
<br />
Eg.<br />
<pre><br />
[Country]<br />
LoadScreenText.Name=Name:Americans<br />
</pre></div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=DefaultDisguise&diff=18064DefaultDisguise2011-07-12T19:00:33Z<p>Nighthawk200: InfantryTypes, not PCX images.</p>
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<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{Categ|ini=rules}}<br />
|types={{Categ|Sides}}<br />
|values={{values|string|InfantryTypes}}<br />
|extver=<i>All versions</i>.<br />
|ares=yes<br />
|aresflag=yes<br />
}}<br />
Part of the new Countries and Sides logic. This flag indicates the default InfantryType that a unit using Spy logic will be disguised as when it is first created<br />
<br />
Eg.<br />
<pre><br />
[Side]<br />
DefaultDisguise=E1<br />
</pre></div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=GlobalControls&diff=17839GlobalControls2010-08-11T18:00:42Z<p>Nighthawk200: Bah.</p>
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<div>{{Section<br />
|extver=<i>All versions</i>.<br />
|files=[[rules.ini|rules(md).ini]]<br />
|aressection=yes<br />
}}<br />
This new section contains flags that affect the core functionality of the game.<br />
<br />
See [[:Category:GlobalControls Flags]] for more information.<br />
[[Category:Rules(md).ini Sections]]</div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=IronCurtain.Duration&diff=17838IronCurtain.Duration2010-08-10T19:57:12Z<p>Nighthawk200: Just realised I've forgotten to add my own bloody flag to the pages I just made. <grumbles></p>
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<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|warheads}}<br />
|values={{values|unsigned integers}}<br />
|extver=<i>All versions</i>.<br />
|ares=yes<br />
|aresflag=yes<br />
}}<br />
Ares gives you the ability to let warheads invoke (or remove) the Iron Curtain effect from units.<br />
<br />
== Usage ==<br />
<pre>[Warhead]<br />
IronCurtain.Duration=<integer><br />
</pre><br />
<br />
Simply, this flag controls how long this warhead will induce the Iron Curtain effect on the target units, measured in frames. Negative values will have an inverse effect, reducing the amount of time the target unit is "curtained" for, provided it is already under the Iron Curtain effect.<br />
<br />
If a weapon whose warhead contains this tag also deals conventional damage, the damage will be dealt first. The Iron Curtain effect will act like its super weapon counterpart and instantly kill any InfantryTypes and units with {{f|Organic|yes|link}}.<br />
<br />
Use in conjunction with {{f|IronCurtain.Cap|link}} to have greater control over this effect's ability to stack.<br />
<br />
== See also ==<br />
* {{f|IronCurtain.Cap|link}}</div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=IronCurtain.Duration&diff=17837IronCurtain.Duration2010-08-10T19:56:14Z<p>Nighthawk200: I am an idiot...</p>
<hr />
<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|warheads}}<br />
|values={{values|unsigned integers}}<br />
|ares=yes<br />
|aresflag=yes<br />
}}<br />
Ares gives you the ability to let warheads invoke (or remove) the Iron Curtain effect from units.<br />
<br />
== Usage ==<br />
<pre>[Warhead]<br />
IronCurtain.Duration=<integer><br />
</pre><br />
<br />
Simply, this flag controls how long this warhead will induce the Iron Curtain effect on the target units, measured in frames. Negative values will have an inverse effect, reducing the amount of time the target unit is "curtained" for, provided it is already under the Iron Curtain effect.<br />
<br />
If a weapon whose warhead contains this tag also deals conventional damage, the damage will be dealt first. The Iron Curtain effect will act like its super weapon counterpart and instantly kill any InfantryTypes and units with {{f|Organic|yes|link}}.<br />
<br />
Use in conjunction with {{f|IronCurtain.Cap|link}} to have greater control over this effect's ability to stack.<br />
<br />
== See also ==<br />
* {{f|IronCurtain.Cap|link}}</div>Nighthawk200https://modenc.renegadeprojects.com/index.php?title=IronCurtain.Duration&diff=17836IronCurtain.Duration2010-08-10T19:55:36Z<p>Nighthawk200: </p>
<hr />
<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|warheads}}<br />
|values={{values|unsigned integers}}<br />
|ares=yes<br />
|aresflag=yes<br />
}}<br />
Ares gives you the ability to let warheads invoke (or remove) the Iron Curtain effect from units.<br />
<br />
== Usage ==<br />
<pre>[Warhead]<br />
IronCurtain.Duration=<integer><br />
</pre><br />
<br />
Simply, this flag controls how long this warhead will induce the Iron Curtain effect on the target units, measured in frames. Negative values will have an inverse effect, reducing the amount of time the target unit is "curtained" for, provided it is already under the Iron Curtain effect.<br />
<br />
If a weapon whose warhead contains this tag also deals conventional damage, the damage will be dealt first. The Iron Curtain effect will act like its super weapon counterpart and instantly kill any InfantryTypes and units with {{f|Organic|yes|link}}.<br />
<br />
Use in conjunction with {{f|IronCurtain.Cap|link}} to have greater control over this effect's abilit to stack.<br />
<br />
== See also ==<br />
* {{f|IronCurtain.Cap|link}}</div>Nighthawk200