ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

NODBarracks: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
m Fixing categ
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this BuildingType is a Soviet barracks thus acts as a production facility for their InfantryTypes. Is also used by the AI for targeting purposes.
|name=NODBarracks
|values={{Values|Booleans}}
|default=no
|types={{categ|BuildingTypes}}
|games
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Can be set to 'yes' or 'no'. Determines whether the building the tag is assigned to is a Nod (Soviet) barracks. This does NOT affect whether infantry are produced here. Seems to be used for AI purposes only.

Latest revision as of 18:18, 19 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NODBarracks
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no'. Determines whether the building the tag is assigned to is a Nod (Soviet) barracks. This does NOT affect whether infantry are produced here. Seems to be used for AI purposes only.