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Difference between revisions of "MobileFire"
From ModEnc
Nighthawk200 (talk | contribs) (Added DCoder's info.) |
(Adding ROF weirdness) |
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{{Flag | {{Flag | ||
− | | | + | |files={{categ|ini=rules}} |
− | | | + | |values={{values|boolean}} |
− | |values={{values| | + | |default=yes |
− | |default= | + | |types={{Categ|Technoes}} |
− | |types= | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
− | }} | + | }} |
− | + | ||
+ | Specifies whether the unit should be allowed to fire while moving. | ||
+ | {{Bugs}} | ||
+ | Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{TTL|CanPassiveAquire|yes}} setting while moving, however. | ||
{{NeedTesting}} | {{NeedTesting}} | ||
− | Appears to allow a unit to ignore its ammo's [[Reload]] time. | + | Appears to also allow a unit to ignore its ammo's [[Reload]] time. |
Revision as of 15:53, 8 June 2008
Flag: | MobileFire |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies whether the unit should be allowed to fire while moving.
Bugs/Side-Effects/Unexpected Limitations
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the Template:TTL setting while moving, however.
Appears to also allow a unit to ignore its ammo's Reload time.