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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=sound}} | |||
|types={{Categ|VocTypes}} | |||
|values={{values|special}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag describes the special properties affecting the playback of this sound. | |||
== Special values == | |||
All of these are case-insensitive.. | |||
{| align="center" cellpadding="4" class="table_descrow" | |||
!Control value | |||
!Effect | |||
|- | |||
|ALL | |||
|All sounds listed in the {{f|Sounds|link}} tag are played in order. | |||
|- | |||
|LOOP | |||
|If RANDOM is not specified, will loop the first sound in {{f|Sounds|link}} indefinitely, or until the number specified in {{f|Loop|link}} is reached. | |||
|- | |||
|RANDOM | |||
|Will play a sound chosen at random from {{f|Sounds|link}}. Only useful if you have more than one sound in {{f|Sounds|link}}. | |||
|- | |||
|PREDELAY | |||
|Only has an effect if the {{f|Delay|link}} tag has been set. Picks a value between the minimum and maximum delays (defined in milliseconds), and waits for that amount of time before playing the sound). | |||
|- | |||
|INTERRUPT | |||
|Controls whether this sound can interrupt other currently playing sounds. | |||
|- | |||
|ATTACK | |||
|special logic, inverts the (booleanized<!-- INI parser loads Attack as an integer, including ATTACK in Control assumes Attack is a boolean, call 1-800-WTF -->) value of {{f|Attack|link}} of this sound | |||
|- | |||
|DECAY | |||
|special logic, inverts the (booleanized<!-- see above-->) value of {{f|Decay|link}} of this sound <!-- DC: yeah, cause editing the Decay itself is too complex :/ --> | |||
|- | |||
|AMBIENT | |||
|The sound is treated as an ambient background sound, so is not affected by INTERRUPT. | |||
|} | |||
<!-- DZ-list: | |||
Loud Over-ride, sound is played at maximum volume setting<br /> | Loud Over-ride, sound is played at maximum volume setting<br /> | ||
Quiet Over-ride, sound is played at global MinVolume= setting<br /> | Quiet Over-ride, sound is played at global MinVolume= setting<br /> | ||
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Loop Sound is looped continually<br /> | Loop Sound is looped continually<br /> | ||
All Play all sounds from the Sounds= statement in the order in which they appear | All Play all sounds from the Sounds= statement in the order in which they appear | ||
// DC: half of these are dz's imagination! RUBBISH! FAKE! NONSENSE! LIES! blargh! --> |
Latest revision as of 07:47, 27 November 2009
Flag: | Control |
File(s): | sound(md).ini |
Values: | Values that don't conform to any typical format (see article) |
Applicable to: | VocTypes |
This flag describes the special properties affecting the playback of this sound.
Special values
All of these are case-insensitive..
Control value | Effect |
---|---|
ALL | All sounds listed in the Sounds tag are played in order. |
LOOP | If RANDOM is not specified, will loop the first sound in Sounds indefinitely, or until the number specified in Loop is reached. |
RANDOM | Will play a sound chosen at random from Sounds. Only useful if you have more than one sound in Sounds. |
PREDELAY | Only has an effect if the Delay tag has been set. Picks a value between the minimum and maximum delays (defined in milliseconds), and waits for that amount of time before playing the sound). |
INTERRUPT | Controls whether this sound can interrupt other currently playing sounds. |
ATTACK | special logic, inverts the (booleanized) value of Attack of this sound |
DECAY | special logic, inverts the (booleanized) value of Decay of this sound |
AMBIENT | The sound is treated as an ambient background sound, so is not affected by INTERRUPT. |