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SecretHouses: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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{{DeeZireInclusion}}<br />
{{flag
Specifies the sides which can own this object when a structure with SecretLab=yes set is captured. This can be used to restrict who gets what, so for example if you gave the Sniper SecretHouses=Americans then only the Americans would be able to get him as a 'secret' unit when they captured a Secret Lab.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|ini=rules}}
|values={{Values|stringlist|[[Houses]]}}
|types={{CatAllTypes}}
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
Has no effect <!-- DC: verified in the executable --> in-game, despite the fact that the flag is parsed and [[Yuri Clone]] has this flag set as {{f|SecretHouses|YuriCountry|link}} in unmodded {{Yr}}.
 
It is theorised that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).

Latest revision as of 08:31, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SecretHouses
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Houses)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to SecretHouses, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Has no effect in-game, despite the fact that the flag is parsed and Yuri Clone has this flag set as SecretHouses=YuriCountry in unmodded Yuri's Revenge.

It is theorised that this flag was intended to restrict access to certain units obtained via a Tech Secret Lab to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).