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FirestormGroundAnim: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This defines the animation to display when a Super Weapon with Type=Firestorm set is at ground level. The animation must be from the [Animations] list and be defined in ART.INI.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|AudioVisual}}
|values={{Values|string|[[Animations]]}}
|ts=yes
|fs=yes
|ra2=no
|yr=no
|ra2obsolete=yes
}}
 
An animation played whenever an active {{f|FirestormWall|yes|link}} section destroys an object close to the ground. If the object is higher than 100 leptons above the ground, {{f|FirestormAirAnim|link}} is used instead. This tag has to be set to a valid animation if the Firestorm is used.
 
{{f|FirestormGroundAnim}} is not available in {{ra2}} and {{yr}}.
 
== See also ==
* [[FirestormWall]]
* [[FirestormActiveAnim]]
* [[FirestormIdleAnim]]
* [[FirestormAirAnim]]
* [[FirestormWarhead]]

Latest revision as of 23:33, 4 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirestormGroundAnim
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual

Logic related to FirestormGroundAnim, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



An animation played whenever an active FirestormWall=yes section destroys an object close to the ground. If the object is higher than 100 leptons above the ground, FirestormAirAnim is used instead. This tag has to be set to a valid animation if the Firestorm is used.

FirestormGroundAnim is not available in Red Alert 2 and Yuri's Revenge.

See also