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TurnRate: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The rate of turn for units which have JumpJet=yes assigned although this can be overridden in the units entry with the JumpjetTurnRate= statement. Used by the locomotor CLSID.
|files={{Categ|ini=rules}}
|values=Integers from {{tt|0}} to {{tt|127}}
|default=3
|types={{Categ|JumpjetControls}}
|ts=yes
|fs=yes
|hp=yes
|ets=yes
|ra2obsolete=yes
}}
The rate of turn of units flying using the Jumpjet locomotor.
 
In Red Alert 2 and its expansion pack, use {{f|JumpjetTurnRate|link}}.

Latest revision as of 18:13, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurnRate
File(s): rules(md).ini
Values: Integers from 0 to 127
Default: 3
Applicable to: JumpjetControls

Logic related to TurnRate, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The rate of turn of units flying using the Jumpjet locomotor.

In Red Alert 2 and its expansion pack, use JumpjetTurnRate.