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LaserDuration: Difference between revisions
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Added info about a bug related to the flag |
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(2 intermediate revisions by 2 users not shown) | |||
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{{ | {{Flag | ||
|name=LaserDuration | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Unsigned integers | |||
|default=0? | |||
|types={{Categ|Weapon|Weapons}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag defines the laser's lifetime, in frames, for <tt>[[IsLaser]]=yes</tt> and <tt>[[IsBigLaser]]=yes</tt> weapons. | |||
{{bugs}} | |||
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon. |
Latest revision as of 21:53, 8 November 2022
Flag: | LaserDuration |
File(s): | Rules(md).ini |
Values: | Unsigned integers |
Default: | 0? |
Applicable to: | Weapons |
This flag defines the laser's lifetime, in frames, for IsLaser=yes and IsBigLaser=yes weapons.
Bugs/Side-Effects/Unexpected Limitations
This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserDuration values of the Primary weapon.