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TurretChargeAnimRate: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |values={{values|unsigned integer}} |fs=yes }} Specifies the rate at which this building's..." |
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|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|values={{values|unsigned integer}} | |values={{values|unsigned integer}} | ||
|default=0 | |||
|fs=yes | |fs=yes | ||
}} | }} |
Latest revision as of 20:11, 15 January 2023
Flag: | TurretChargeAnimRate |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the rate at which this building's charge-up animation should play. Larger values indicate slower animation (1 being fastest). Assumes that the building has a primary weapon with Charges=yes.