SprayAttack: Difference between revisions
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Can be set to 'yes' or 'no' and is used to specify that this units Primary= weapon is randomly sprayed around the unit itself rather than fired at a target using the normal rules of a projectile. The effect is that the weapon is fired at a random cell at any one of the 8 standard compass directions from the unit, rather than at the selected target itself. This was intended for the Chaos Drone although it does not get used as the designers opted to make it 'simple deploy' to fire its weapon instead, then made that weapon affect an area around it.<br /> | Can be set to 'yes' or 'no' and is used to specify that this units Primary= weapon is randomly sprayed around the unit itself rather than fired at a target using the normal rules of a projectile. The effect is that the weapon is fired at a random cell at any one of the 8 standard compass directions from the unit, rather than at the selected target itself. This was intended for the Chaos Drone although it does not get used as the designers opted to make it 'simple deploy' to fire its weapon instead, then made that weapon affect an area around it.<br /> | ||
No matter what weapon [[TechnoTypes]] that are defined from any section, such as [[Primary]], [[ElitePrimary]], [[Secondary]], [[EliteSecondary]], {{f|Weapon|x|link}}, {{f|EliteWeapon|x|link}} This tag controls and overrides the attack characteristics of all of the above weapons.<br> | |||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
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*Adding this to Parasite units This will cause strange behavior regarding parasitic units. | *Adding this to Parasite units This will cause strange behavior regarding parasitic units. | ||
The Parasitic unit will attack its target and then reveal itself again It was as if it had been hit by a weapon that had <b><u>{{f|Sonic|yes|Link}} </u></b> on its <u><b>[[warhead]]</b></u> | The Parasitic unit will attack its target and then reveal itself again It was as if it had been hit by a weapon that had <b><u>{{f|Sonic|yes|Link}} </u></b> on its <u><b>[[warhead]]</b></u> | ||
*If there Is <b><u><font style="color:blue">SprayAttack=yes</font></u></b> tag This tag will disable the tag <b><u>{{f|IsSonic|Yes|link}}</u></b> | |||
*If there Is <b><u><font style="color:blue">SprayAttack=yes</font></u></b> tag This tag will disable the tag <b><u>{{f|IsMagBeam|Yes|link}}</u></b> |
Latest revision as of 04:15, 15 September 2024
Flag: | SprayAttack |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
Can be set to 'yes' or 'no' and is used to specify that this units Primary= weapon is randomly sprayed around the unit itself rather than fired at a target using the normal rules of a projectile. The effect is that the weapon is fired at a random cell at any one of the 8 standard compass directions from the unit, rather than at the selected target itself. This was intended for the Chaos Drone although it does not get used as the designers opted to make it 'simple deploy' to fire its weapon instead, then made that weapon affect an area around it.
No matter what weapon TechnoTypes that are defined from any section, such as Primary, ElitePrimary, Secondary, EliteSecondary, Weapon=x, EliteWeapon=x This tag controls and overrides the attack characteristics of all of the above weapons.
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- Adding this to Parasite units This will cause strange behavior regarding parasitic units.
The Parasitic unit will attack its target and then reveal itself again It was as if it had been hit by a weapon that had Sonic=yes on its warhead
- If there Is SprayAttack=yes tag This tag will disable the tag IsSonic=Yes
- If there Is SprayAttack=yes tag This tag will disable the tag IsMagBeam=Yes