ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DirectRocker: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(3 intermediate revisions by one other user not shown) | |||
Line 8: | Line 8: | ||
}} | }} | ||
If enabled, the weapon will try to flip the target over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=. | If enabled, the weapon will try to flip the target VehicleType over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=. This applies to only against VehicleTypes, all other TechnoTypes will be damaged. | ||
{{Bugs}} | |||
*If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.<br> | |||
*DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.<br> | |||
*If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[Level]].<br> | |||
If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though. | *If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[ShrapnelWeapon]] (If attacking [[VehicleTypes]]).<br> | ||
*If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[NukeMaker]] (If attacking [[VehicleTypes]]).<br> | |||
DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash. |
Latest revision as of 12:48, 24 September 2024
Flag: | DirectRocker |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
If enabled, the weapon will try to flip the target VehicleType over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=. This applies to only against VehicleTypes, all other TechnoTypes will be damaged.
Bugs/Side-Effects/Unexpected Limitations
- If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.
- DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.
- If there Is DirectRocker=yes tag This tag will disable the tag Level.
- If there Is DirectRocker=yes tag This tag will disable the tag ShrapnelWeapon (If attacking VehicleTypes).
- If there Is DirectRocker=yes tag This tag will disable the tag NukeMaker (If attacking VehicleTypes).