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Difference between revisions of "DirectRocker"

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==Notes ==
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{{Bugs}}
 
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*If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.<br>
This logic is flawed because of the following:
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*DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.<br>
 
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*If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[Level]].<br>
If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.
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*If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[ShrapnelWeapon]] (If attacking [[VehicleTypes]]).<br>
 
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*If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[NukeMaker]] (If attacking [[VehicleTypes]]).<br>
DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.
 

Latest revision as of 14:48, 24 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DirectRocker
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


If enabled, the weapon will try to flip the target VehicleType over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=. This applies to only against VehicleTypes, all other TechnoTypes will be damaged.


Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.
  • DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.
  • If there Is DirectRocker=yes tag This tag will disable the tag Level.
  • If there Is DirectRocker=yes tag This tag will disable the tag ShrapnelWeapon (If attacking VehicleTypes).
  • If there Is DirectRocker=yes tag This tag will disable the tag NukeMaker (If attacking VehicleTypes).