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Difference between revisions of "Floater"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies that this projectile does not deviate its height when travelling (as opposed to normal projectiles that will 'fall' to their target when they arrive). This means it will usually travel until it hits something.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|values={{values|boolean}}
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|default=no
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|types={{Categ|Projectiles}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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If set, this halves the effect [[gravity]] has on the projectile. Only applicable to [[arcing]] projectiles. In practice, it causes the projectile to fly slower and in a higher arc.
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==Note==
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*Even though it is the same tag, for Ra2 and YR this tag does not work as mentioned. So it might be outdated in Ra2 and YR(I tested it using the<b>Disc Thrower</b> weapon).

Latest revision as of 06:23, 29 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Floater
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


If set, this halves the effect gravity has on the projectile. Only applicable to arcing projectiles. In practice, it causes the projectile to fly slower and in a higher arc.

Note

  • Even though it is the same tag, for Ra2 and YR this tag does not work as mentioned. So it might be outdated in Ra2 and YR(I tested it using theDisc Thrower weapon).