ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
StartSound: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}},{{Categ|art(md).ini}} | ||
|values={{Values|strings|Names of [[Sound]]s}} | |values={{Values|strings|Names of [[Sound]]s}} | ||
|default=none | |default=none | ||
Line 11: | Line 11: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a | Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a [[SuperWeaponTypes]] with {{f|Type|ForceShield|link}} set.<br> | ||
sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | ||
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]]) | sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]]) |
Latest revision as of 00:18, 8 October 2024
Flag: | StartSound |
File(s): | Rules(md).ini,art(md).ini |
Values: | Strings: Normal text. (Limited to: Names of Sounds) |
Default: | none |
Applicable to: | SuperWeaponTypes, Animations,VoxelAnims |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types)
sound to play when the Animations Playing (Art.ini,Artmd.ini)