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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to be played from the SOUND file when this animation is spawned. Default is none.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}},{{Categ|art(md).ini}}
|values={{Values|strings|Names of [[Sound]]s}}
|default=none
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}}
|ts=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a [[SuperWeaponTypes]] with {{f|Type|ForceShield|link}} set.<br>
sound to play when the voxel anim is created <b>(Voxel Debris types)</b>
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]])

Latest revision as of 00:18, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini,art(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations,VoxelAnims


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)