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Fraidycat: Difference between revisions

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Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly.
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly.
{{Bugs}}
*If used together with the tag {{f|Fearless|yes|link}} will cause [[InfantryTypes]] to wander around aimlessly. endlessly
If you give '''Fraidycat=yes'''+{{f|Fearless|yes|link}} to the '''Slave Worker''' will prevent the '''Slave Worker''' from entering the '''Slave Miner''' after harvesting ore.<br>[[File: Fraidycat=yes+Fearless=yes.gif]]

Latest revision as of 06:29, 26 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Fraidycat
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly.

Bugs/Side-Effects/Unexpected Limitations

If you give Fraidycat=yes+Fearless=yes to the Slave Worker will prevent the Slave Worker from entering the Slave Miner after harvesting ore.