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Fraidycat: Difference between revisions
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Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly. | Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly. | ||
{{Bugs}} | |||
*If used together with the tag {{f|Fearless|yes|link}} will cause [[InfantryTypes]] to wander around aimlessly. endlessly | |||
If you give '''Fraidycat=yes'''+{{f|Fearless|yes|link}} to the '''Slave Worker''' will prevent the '''Slave Worker''' from entering the '''Slave Miner''' after harvesting ore.<br>[[File: Fraidycat=yes+Fearless=yes.gif]] |
Latest revision as of 06:29, 26 October 2024
Flag: | Fraidycat |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly.
Bugs/Side-Effects/Unexpected Limitations
- If used together with the tag Fearless=yes will cause InfantryTypes to wander around aimlessly. endlessly
If you give Fraidycat=yes+Fearless=yes to the Slave Worker will prevent the Slave Worker from entering the Slave Miner after harvesting ore.