ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
VoiceEnter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
Specifies | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|string|Sound Entries}} | |||
|default=<none> | |||
|types={{Categ|Technoes}} | |||
|yr=yes | |||
|ra2=yes | |||
}} | |||
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead). If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead. | |||
==Note== | |||
*Not working when entering '''Grinder''' | |||
*When released (comes out) from a transport vehicle This sound will work too. | |||
=See also= | |||
* {{f|VoiceCapture|link}} | |||
* {{f|VoiceSpecialAttack|link}} |
Latest revision as of 02:43, 3 November 2024
Flag: | VoiceEnter |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where VoiceCapture or VoiceSpecialAttack is used instead). If this value is not set or it is invalid, VoiceMove is used instead.
Note
- Not working when entering Grinder
- When released (comes out) from a transport vehicle This sound will work too.