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SpeedInfantryMult: Difference between revisions
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*Special value will cause [[InfantryTypes]] Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the '''SpeedInfantryMult''') | *Special value will cause [[InfantryTypes]] Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the '''SpeedInfantryMult''')<br> | ||
[[File:SpeedInfantryMult=-1.0.gif]]<br>'''SpeedInfantryMult=-1.0''' |
Latest revision as of 04:33, 3 November 2024
Flag: | SpeedInfantryMult |
File(s): | Rules(md).ini |
Values: | percentage / float |
Special Values: | -0.1 and More and more negative values (-0.2,-0.3,-0.4,-0.5,-0.6,-0.7,-0.8,-0.9,-10.0 ...) |
Default: | 1.0 |
Applicable to: | Countries |
Specifies the multiplier applied to Speed of all InfantryTypes owned by this country.
Note
- Due to how it behaves, only when the distance between the current location and the target location is less than 17 leptons, it is considered as arrived, this Locomotor should not be used for fast (Speed=14 or higher) infantry.
- SpeedUnitsMult=0.0 equivalent Speed=0.
- Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Not affected by this tag.
- Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Not affected by this tag.
- Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} Not affected by this tag.
- Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} Not affected by this tag.
Bugs/Side-Effects/Unexpected Limitations
- Special value will cause InfantryTypes Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the SpeedInfantryMult)