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{{DeeZireInclusion}}<br />
{{Flag
Determine the multiplier to the Speed= value of the relevant objects when produced by this house. It is not known if these values over-ride or enhance/accumulate with the Groundspeed= or Airspeed= entries for the house (see Difficulty Settings).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=percentage / float
|default=1.0
|special= &#x2d;0.1 and More and more negative values (-0.2,-0.3,-0.4,-0.5,-0.6,-0.7,-0.8,-0.9,-10.0 ...)
|types={{Categ|Countries}}
|ra2=yes
|yr=yes
|rp=yes
}}
Specifies the multiplier applied to {{f|Speed|link}} of all {{f|InfantryTypes|link}} owned by this country.
==Note==
*Due to how it behaves, only when the distance between the current location and the target location is less than '''17''' leptons, it is considered as arrived, this [[Locomotor]] should not be used for fast ({{f|Speed|14|link}} or higher) infantry.
*'''SpeedUnitsMult=0.0''' equivalent {{f|Speed|0|link}}.
*{{f|Locomotor|{4A582746-9839-11d1-B709-00A024DDAFD1}|link}} Not affected by this tag.
*{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} Not affected by this tag.
*{{f|Locomotor|{92612C46-F71F-11d1-AC9F-006008055BB5}|link}} Not affected by this tag.
*{{f|Locomotor|{B7B49766-E576-11d3-9BD9-00104B972FE8}|link}} Not affected by this tag.
 
{{Bugs}}
*Special value will cause [[InfantryTypes]] Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the '''SpeedInfantryMult''')<br>
[[File:SpeedInfantryMult=-1.0.gif]]<br>'''SpeedInfantryMult=-1.0'''

Latest revision as of 04:33, 3 November 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpeedInfantryMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: -0.1 and More and more negative values (-0.2,-0.3,-0.4,-0.5,-0.6,-0.7,-0.8,-0.9,-10.0 ...)
Default: 1.0
Applicable to: Countries


Specifies the multiplier applied to Speed of all InfantryTypes owned by this country.

Note

Bugs/Side-Effects/Unexpected Limitations

  • Special value will cause InfantryTypes Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the SpeedInfantryMult)


SpeedInfantryMult=-1.0