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Created, why wasn't it before? I can't make two "Applicable to"s to work because it applies to Animations and BuildingTypes, someone else should fix that. |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|ini=art}} | |files={{Categ|ini=art}} | ||
|types={{Categ|Animations}} | |types={{Categ|BuildingTypes}},{{Categ|Animations}},[[Image]] | ||
|values={{Values|boolean}} | |values={{Values|boolean}} | ||
|default=no | |default=no | ||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
States if this [[BuildingTypes|building]]+[[animation]]+[[Image]] lays flat on the ground. This flag helps the game's drawing logic in determining [[layer|layers]] and where to draw it.<br> | |||
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).<br> | |||
The attack height (the height set by the [[FLH]] tag) affects the <b>Flat</b> tag if the <b>H</b> value (from [[FLH]]) is a negative value that will affect the height of the animation. The more negative The animation will be much lower (only <b>H=-1</b> to <b>H=-9</b> is supported. Values greater than <b>9</b> will Make the animation disappear and heard only the sound)<br>[[File:H=-9.png]]<br><h3><b>H=-9</b></h3><br>The {{f|Tiled|yes|link}} tag destroys changes made to <b>H</b> values.<br>tag [[YDrawOffset]] can compensate for changed <b>H</b> values The value inside the [[YDrawOffset]] tag must be negative equal to the negative <b>H</b> value. Example: <b>H=-9</b> {{f|YDrawOffset|-9|link}} | |||
==Note== | |||
*The <b>Flat</b> tag has side effects. When used with large animations or animations that are too tall<br>[[File:side effects of tag Flat.png]]<br> | |||
*Shadows of images defined in the [[Projectile]] section will be displayed normally.<br>[[File:Flat on Image (Projectile).png]]<br> | |||
{{Bugs}} | |||
If [[Projectile]] has '''Image=Voxel x''' any Then '''Voxel x''' have '''Flat=true''' in the '''[[Art.ini]]''' or '''[[Artmd.ini]]''' section will cause Voxel to not work efficiently<br>According to the video below<br> | |||
https://www.youtube.com/watch?v=bwB6BhmGX6g |
Latest revision as of 14:21, 13 November 2024
Flag: | Flat |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes,Animations,Image |
States if this building+animation+Image lays flat on the ground. This flag helps the game's drawing logic in determining layers and where to draw it.
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).
H=-9
The Tiled=yes tag destroys changes made to H values.
tag YDrawOffset can compensate for changed H values The value inside the YDrawOffset tag must be negative equal to the negative H value. Example: H=-9 YDrawOffset=-9
Note
- The Flat tag has side effects. When used with large animations or animations that are too tall
- Shadows of images defined in the Projectile section will be displayed normally.
Bugs/Side-Effects/Unexpected Limitations
If Projectile has Image=Voxel x any Then Voxel x have Flat=true in the Art.ini or Artmd.ini section will cause Voxel to not work efficiently
According to the video below
https://www.youtube.com/watch?v=bwB6BhmGX6g