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adding tiberiums in YR |
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== On most objects in rules(md).ini == | |||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values=Strings | |values={{values|Strings|art(md).ini sections}} | ||
|default=same as section name | |default=same as section name | ||
|types= | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectile|Projectiles}}, {{Categ|ParticleSystems}}, {{Categ|Particles}}, {{Categ|OverlayTypes}}, {{Categ|VoxelAnims}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 19: | Line 17: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
{{ | Specifies the section from {{Tt|[[Art|art(md).ini]]}} which contains this object's graphical representation parameters such as cameos, firing offsets, and the like. | ||
(See also [[How The Engine Uses Files]].) | |||
== On '''{{ | For [[AircraftTypes]] | ||
{{ | if we specify Image=any turret <b>(GTNKTUR,HTNKTUR,LTNKTUR)</b> We need to add tags. {{f|Voxel|yes|Link}} Go to section <b>GTNKTUR,HTNKTUR,LTNKTUR</b> | ||
within [[Artmd.ini]] even though <b>GTNKTUR,HTNKTUR,LTNKTUR</b> are [[Voxel]] files, If you don't do this you will get {{f|Internal Error|004145BD|Link}}. | |||
For [[Red Alert]], setting <b><font style="color:red">Image=none</font></b> for [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] will give the following results. | |||
*[[VehicleTypes]] [[Image]] and [[Cameo]] will be displayed blank. And when it's completed, there will be a continuous <b>READY</b> message in the [[Cameo]] section. | |||
[[File:Image=noe for Ra1.png]] | |||
*[[AircraftTypes]] [[Image]] and [[Cameo]] will be displayed blank. | |||
*[[BuildingTypes]] [[Cameo]] will be displayed blank.<br> | |||
If you have SHP file or Voxel file which matches the name [[TechnoTypes]] which is written in [[ rules(md).ini]] such as <b>YAPOWR</b><br> | |||
Even if you didn't specify <b>Image=YAPOWR</b> In-game images will be available automatically. | |||
== On '''{{f|Tiberiums|link}}''' == | |||
{{Flag | |||
|files={{Categ|ini=rules}} | |||
|values={{values|unsigned integers}} | |||
|default=? | |||
|types={{Categ|Tiberiums}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{NeedsTesting}} | |||
Depending on the value given (0 to 4), the game will use a certain index in the OverlayTypes array, plus the following 11 entries. | Depending on the value given (0 to 4), the game will use a certain index in the OverlayTypes array, plus the following 11 entries. | ||
Line 41: | Line 67: | ||
* All other values will use OverlayType index #102. | * All other values will use OverlayType index #102. | ||
== On | == On Animations and other objects in art(md).ini == | ||
{{Flag | |||
|files={{Categ|ini=art}} | |||
|values={{values|Strings|art(md).ini sections}} | |||
== | |default=same as section name | ||
|types={{Categ|BuildingTypes}}, {{Categ|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
When used in art(md).ini, this flag also refers to an art(md).ini section as well, but it only uses the referred section to derive a filename | When used in art(md).ini, this flag also refers to an art(md).ini section as well, but it only uses the referred section to derive a filename of the SHP file to use. | ||
This flag does '''not''' work on InfantryTypes, VehicleTypes and | This flag does '''not''' work on InfantryTypes, VehicleTypes and AircraftTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini: | ||
<pre>[CAML] | |||
Image=JOSH | |||
[BFRT] | |||
Image=SREF</pre> | |||
==Note== | |||
*<b>Image</b> located in the section [[Projectiles]] will ignore file display. <b>voxeltur</b>,<b>voxelbarl</b>,<b>voxelwo</b>. | |||
*<b>Image</b> located in the section [[Projectiles]] Will not be affected by new image changes, such as | |||
'''[Cannon]'''<br> | |||
'''Image=120MM'''<br> | |||
'''[120MM]'''<br> | |||
'''Image=YACNST'''<br> |
Latest revision as of 14:29, 13 November 2024
On most objects in rules(md).ini
Flag: | Image |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: art(md).ini sections) |
Default: | same as section name |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles, ParticleSystems, Particles, OverlayTypes, VoxelAnims |
Specifies the section from art(md).ini which contains this object's graphical representation parameters such as cameos, firing offsets, and the like. (See also How The Engine Uses Files.)
For AircraftTypes if we specify Image=any turret (GTNKTUR,HTNKTUR,LTNKTUR) We need to add tags. Voxel=yes Go to section GTNKTUR,HTNKTUR,LTNKTUR
within Artmd.ini even though GTNKTUR,HTNKTUR,LTNKTUR are Voxel files, If you don't do this you will get Internal Error=004145BD.
For Red Alert, setting Image=none for VehicleTypes, AircraftTypes, BuildingTypes will give the following results.
- VehicleTypes Image and Cameo will be displayed blank. And when it's completed, there will be a continuous READY message in the Cameo section.
- AircraftTypes Image and Cameo will be displayed blank.
- BuildingTypes Cameo will be displayed blank.
If you have SHP file or Voxel file which matches the name TechnoTypes which is written in rules(md).ini such as YAPOWR
Even if you didn't specify Image=YAPOWR In-game images will be available automatically.
On Tiberiums
Flag: | Image |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | ? |
Applicable to: | Tiberiums |
Depending on the value given (0 to 4), the game will use a certain index in the OverlayTypes array, plus the following 11 entries.
in TS
- Image=0 and Image=1 will use OverlayType index #102.
- Image=2 will use OverlayType index #28 and will only use that one entry, it is hardcoded to use only one entry.
- Image=3 will use OverlayType index #127.
- Image=4 will use OverlayType index #150.
In YR
- Image=2 will use OverlayType index #27 and will only use that one entry, it is hardcoded to use only one entry.
- Image=3 will use OverlayType index #127.
- Image=4 will use OverlayType index #147.
- All other values will use OverlayType index #102.
On Animations and other objects in art(md).ini
Flag: | Image |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: art(md).ini sections) |
Default: | same as section name |
Applicable to: | BuildingTypes, Animations |
When used in art(md).ini, this flag also refers to an art(md).ini section as well, but it only uses the referred section to derive a filename of the SHP file to use.
This flag does not work on InfantryTypes, VehicleTypes and AircraftTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini:
[CAML] Image=JOSH [BFRT] Image=SREF
Note
- Image located in the section Projectiles will ignore file display. voxeltur,voxelbarl,voxelwo.
- Image located in the section Projectiles Will not be affected by new image changes, such as
[Cannon]
Image=120MM
[120MM]
Image=YACNST