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AIIonCannonHelipadValue: Difference between revisions

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Specifies the "priority" of objects with '''{{TTL|HoverPad|yes}}''' when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].
Specifies the "priority" of objects with '''{{f|HoverPad|yes|link}}''' when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].


'''Note:''' this flag cannot be responsible for {{TTL|Helipad|yes}}, because it would cause IEs in unmodded YR, where [[Building:GAAIRC|Airforce Command]] has {{TTL|Helipad|yes}}, and this flag is commented out, but the IE doesn't occur until you create a structure with {{TTL|HoverPad|yes}}.
'''Note:''' this flag cannot be responsible for {{f|Helipad|yes|link}}, because it would cause IEs in unmodded YR, where [[Building:GAAIRC|Airforce Command]] has {{f|Helipad|yes|link}}, and this flag is commented out, but the IE doesn't occur until you create a structure with {{f|HoverPad|yes|link}}.

Latest revision as of 07:14, 27 November 2009

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Flag: AIIonCannonHelipadValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Special Values: None
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects with HoverPad=yes when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.

Note: this flag cannot be responsible for Helipad=yes, because it would cause IEs in unmodded YR, where Airforce Command has Helipad=yes, and this flag is commented out, but the IE doesn't occur until you create a structure with HoverPad=yes.