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LaserDuration: Difference between revisions

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m Template Updated
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Added info about a bug related to the flag
 
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This flag defines the laser's lifetime, in frames, for <tt>[[IsLaser]]=yes</tt> and <tt>[[IsBigLaser]]=yes</tt> weapons.
This flag defines the laser's lifetime, in frames, for <tt>[[IsLaser]]=yes</tt> and <tt>[[IsBigLaser]]=yes</tt> weapons.
{{bugs}}
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon.

Latest revision as of 21:53, 8 November 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserDuration
File(s): Rules(md).ini
Values: Unsigned integers
Default: 0?
Applicable to: Weapons


This flag defines the laser's lifetime, in frames, for IsLaser=yes and IsBigLaser=yes weapons.

Bugs/Side-Effects/Unexpected Limitations

This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserDuration values of the Primary weapon.