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SpecialSound: Difference between revisions

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Updated Template; Additional Information
m Replacing Template:TTL with Template:F.
 
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{Values|strings|Names of [[Sound]]s}}
|values={{Values|strings|Names of [[Sound]]s}}
|special=see below
|default=none
|default=none
|types={{Categ|SuperWeaponTypes}}
|types={{Categ|SuperWeaponTypes}}
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}}
}}


Specifies a sound (from {{TTL|sound(md).ini}} [{{TTL|SoundList}}]) to be played upon the completion of a SuperWeaponType with [[Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]].
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the completion of a SuperWeaponType with [[Types|Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]].

Latest revision as of 08:34, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpecialSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.