ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SpecialSound: Difference between revisions
Jump to navigation
Jump to search
Updated Template; Additional Information |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{Values|strings|Names of [[Sound]]s}} | |values={{Values|strings|Names of [[Sound]]s}} | ||
|default=none | |default=none | ||
|types={{Categ|SuperWeaponTypes}} | |types={{Categ|SuperWeaponTypes}} | ||
Line 10: | Line 9: | ||
}} | }} | ||
Specifies a sound (from {{ | Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the completion of a SuperWeaponType with [[Types|Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]]. |
Latest revision as of 08:34, 27 November 2009
Flag: | SpecialSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Names of Sounds) |
Default: | none |
Applicable to: | SuperWeaponTypes |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.