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Template:MindActions: Difference between revisions

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m Now it's displayed.
m Replacing Template:TTL with Template:F.
 
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|-
|-
|Send to Grinder
|Send to Grinder
|The unit is sent to a Grinder structure and destroyed. Only works if the computer actually <i>has</i> a Grinder.
|The unit is sent to a Grinder structure and destroyed. Only works if the computer actually <i>has</i> a Grinder. A structure is defined as a Grinder if it has {{f|Grinding|yes|link}}.
|-
|-
|Send to Bio Reactor
|Send to Bio Reactor
|The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present.
|The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present. A structure is defined as a Bio Reactor if it has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}.
|-
|-
|Send to Hunt
|Send to Hunt
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|}</includeonly>
|}</includeonly>
<noinclude>
<noinclude>
Displays the following table:</noinclude>
Displays the following table:
{{MindActions}}
{| align="center" cellpadding="4" class="table_descrowdesccol"
!Mission
!What happens
|-
|Add to Capturer's Team
|The unit is recruited into the TeamType of the capturing unit, and carries out its associated ScriptType.
|-
|Send to Grinder
|The unit is sent to a Grinder structure and destroyed. Only works if the computer actually <i>has</i> a Grinder. A structure is defined as a Grinder if it has {{f|Grinding|yes|link}}.
|-
|Send to Bio Reactor
|The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present. A structure is defined as a Bio Reactor if it has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}.
|-
|Send to Hunt
|If in doubt, the AI will just tell the unit to charge at the enemy and attack.
|}


<noinclude>Used for AIMindControl tags. Edit this template to apply changes to all four pages.</noinclude>
Used for AIMindControl tags. Edit this template to apply changes to all four pages.</noinclude>

Latest revision as of 08:41, 27 November 2009


Displays the following table:

Mission What happens
Add to Capturer's Team The unit is recruited into the TeamType of the capturing unit, and carries out its associated ScriptType.
Send to Grinder The unit is sent to a Grinder structure and destroyed. Only works if the computer actually has a Grinder. A structure is defined as a Grinder if it has Grinding=yes.
Send to Bio Reactor The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present. A structure is defined as a Bio Reactor if it has InfantryAbsorb=yes or UnitAbsorb=yes.
Send to Hunt If in doubt, the AI will just tell the unit to charge at the enemy and attack.

Used for AIMindControl tags. Edit this template to apply changes to all four pages.