ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AttackFriendlies: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Dear Guest, once you edit the page, you should *remove* the DeeZireInclusion template
Testid123 (talk | contribs)
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
|values={{values|boolean}}
|values={{values|boolean}}
|types={{Categ|Technoes}}
|types={{Categ|Technoes}}
|default=no
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
}}
}}


If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{TTL|AttackCursorOnFriendlies}}.
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{f|AttackCursorOnFriendlies|link}}.
{{Bugs}}
[[TechnoTypes]] that are under our control. But we don't control it, it ignores the [[Immune]] tag and attacks normally<b>(Even though no damage occurred😆)</b>.

Latest revision as of 13:25, 16 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackFriendlies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also AttackCursorOnFriendlies.

Bugs/Side-Effects/Unexpected Limitations

TechnoTypes that are under our control. But we don't control it, it ignores the Immune tag and attacks normally(Even though no damage occurred😆).