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GuardRange: Difference between revisions

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Marshall (talk | contribs)
Aaagh! Will people please stop simply adding stuff to Deezire entries - Deezire entries MUST be REWRITTENwith the template REPLACED!
m Replacing Template:TTL with Template:F.
 
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|types={{Categ|Technoes}}
|types={{Categ|Technoes}}
|values={{values|integer}}
|values={{values|integer}}
|default={{TTL|Range}} of the unit's [[Primary#Current_Primary_Weapon|current primary weapon]]
|default={{f|Range|link}} of the unit's [[Primary#Current_Primary_Weapon|current primary weapon]]
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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Specifies the range, in cells, that this unit will scan for targets to attack.
Specifies the range, in cells, that this unit will scan for targets to attack.


As a special case, {{TTL|GuardRange}} is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).
As a special case, {{f|GuardRange|link}} is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).

Latest revision as of 08:05, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: GuardRange
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: Range of the unit's current primary weapon
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies the range, in cells, that this unit will scan for targets to attack.

As a special case, GuardRange is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).