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CanC4: Difference between revisions

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m Replacing Template:TTL with Template:F.
Crimsonum (talk | contribs)
m This flag doesn't exist prior to RA2
 
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|default=yes
|default=yes
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
Line 20: Line 13:


This tag also overrides the cursor sabotage effect of [[MigAttackCursor]].
This tag also overrides the cursor sabotage effect of [[MigAttackCursor]].
{{bugs}}
A building with {{f|CanC4|no}} will always take at least one hitpoint of damage. This means negative values (after factoring in {{f|Verses|link}} and {{f|Damage|link}}) are forced to become positive.

Latest revision as of 14:46, 11 August 2019

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Flag: CanC4
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: BuildingTypes


Determines whether or not this building can be destroyed by a unit with C4=yes. This does not prevent it from being destroyed by the various "fake" C4 weapons in RA2/YR on the Chrono Commando, Navy Seal, and Tanya (against vehicles).

This tag also overrides the cursor sabotage effect of MigAttackCursor.

Bugs/Side-Effects/Unexpected Limitations

A building with CanC4=no will always take at least one hitpoint of damage. This means negative values (after factoring in Verses and Damage) are forced to become positive.