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One effect I have uncovered when making SUB and BSUB and DLPH amphibious, someone should retest this. |
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|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectiles}} | ||
|ra=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
Line 10: | Line 11: | ||
}} | }} | ||
{{tt|Underwater{{Equal}}yes}} has | {{tt|Underwater{{Equal}}yes}} has three known effects and one untested effect: | ||
* Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic. | * Primarily, it is used to classify the object as being underwater, for the purposes of the {{f|NavalTargeting|link}} logic. | ||
* It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water. | * It will also stop the object from displaying the {{f|Wake|link}} animation when traveling over water. | ||
* It will disable the "sinking" death logic for the unit, instead displaying explosions | |||
* {{tt|It will also restrict units from recloaking when it is in fact on land.}} | * {{tt|It will also restrict units from recloaking when it is in fact on land.}} | ||
For [[Red Alert]] this is used with [[Projectiles]] which works like a [[Level]] tag (I'm not sure Has it been replaced by a name change?) | |||
{{Bugs}} | |||
If you give '''Underwater=yes''' to any building that is in the water Those buildings will suffer the same negative effects as units in water. | |||
'''[GAYAYD]''' | |||
'''Underwater=yes''' | |||
When we force '''Destroyer(DEST)''' to attack the '''Allied Shipyard(GAYARD)''' | |||
'''Destroyer(DEST)''' will attack the '''Allied Shipyard(GAYARD)''' with a secondary weapon([[Secondary]]) instead of the main weapon([[Primary]]). |
Latest revision as of 16:08, 22 July 2024
Flag: | Underwater |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles |
Underwater=yes has three known effects and one untested effect:
- Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
- It will also stop the object from displaying the Wake animation when traveling over water.
- It will disable the "sinking" death logic for the unit, instead displaying explosions
- It will also restrict units from recloaking when it is in fact on land.
For Red Alert this is used with Projectiles which works like a Level tag (I'm not sure Has it been replaced by a name change?)
Bugs/Side-Effects/Unexpected Limitations
If you give Underwater=yes to any building that is in the water Those buildings will suffer the same negative effects as units in water.
[GAYAYD]
Underwater=yes
When we force Destroyer(DEST) to attack the Allied Shipyard(GAYARD)
Destroyer(DEST) will attack the Allied Shipyard(GAYARD) with a secondary weapon(Secondary) instead of the main weapon(Primary).