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ProjectileRange: Difference between revisions
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m This is a weapon tag, not a projectile tag. |
mNo edit summary |
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Line 6: | Line 6: | ||
|types={{Categ|Weapons|Weapons}} | |types={{Categ|Weapons|Weapons}} | ||
|fs=yes | |fs=yes | ||
|ares=yes | |||
}} | }} | ||
The distance a {{f|Ranged|yes|link}} projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like {{f|Splits|link}} are triggered. | The distance a {{f|Ranged|yes|link}} projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like {{f|Splits|link}} are triggered. |
Latest revision as of 16:16, 8 September 2018
Flag: | ProjectileRange |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells) |
Default: | 390.0 |
Applicable to: | Weapons |
The distance a Ranged=yes projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like Splits are triggered.