ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ProduceCashStartup: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
Testid123 (talk | contribs)
mNo edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 8: Line 8:
|yr=yes
|yr=yes
}}
}}
 
Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.<br>
Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
The credits are granted each time a building is captured from a {{f|MultiplayPassive|yes|link}} house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is {{f|Powered|yes|link}}.<br>
 
Negative values to take credits from the capturing player are not supported in Vanilla RA2 or <del>YR</del>. However Ares.dll adds its support since 0.9.
The credits are granted each time a building is captured from a {{f|MultiplayPassive|yes|link}} house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is {{f|Powered|yes|link}}.
==Note==
 
*For <b>YR</b> negative values ​​are supported and can be used.<br>[[File:ProduceCashStartup=-1000 (On YR).gif]]
Negative values to take credits from the capturing player are not supported.
{{bugs}}
 
See {{f|ProduceCashDelay|link}}.
== See also ==
== See also ==
* [[ProduceCashAmount]]
* [[ProduceCashAmount]]
* [[ProduceCashDelay]]
* [[ProduceCashDelay]]

Latest revision as of 08:45, 5 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProduceCashStartup
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.
Negative values to take credits from the capturing player are not supported in Vanilla RA2 or YR. However Ares.dll adds its support since 0.9.

Note

  • For YR negative values ​​are supported and can be used.

Bugs/Side-Effects/Unexpected Limitations

See ProduceCashDelay.

See also