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Lifetime: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{values|unsigned integer}} | |values={{values|unsigned integer}} | ||
|default=-1 | |||
|types={{Categ|ParticleSystems}} | |types={{Categ|ParticleSystems}} | ||
|ts=yes | |ts=yes | ||
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}} | }} | ||
Specifies the maximum time, in [[frames]], for which this particle system can exist. | Specifies the maximum time, in [[frames]], for which this particle system can exist. Defaults to -1 which means infinite.<br>The more valuable The next attack would only have to wait so long, [[ROF]] will be ignored. | ||
== Notes == | |||
* Most particle system [[BehavesLike|behavior types]] cause the system to be deleted as soon as it stops [[Spawns|spawning]] more particles, with the exception of [[BehavesLike|gas and weak gas systems]] – these systems will not expire unless limited with {{f|Lifetime}}. | |||
** {{W}} Note that the particle system {{tt|[GasCloudSys]}} must ''not'' have a limited {{f|Lifetime}} [[Internal_Error#eip_005A59B4|else the game will crash]] when that system is created. |
Latest revision as of 14:03, 20 September 2024
Flag: | Lifetime |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | |
Applicable to: | ParticleSystems |
Specifies the maximum time, in frames, for which this particle system can exist. Defaults to -1 which means infinite.
The more valuable The next attack would only have to wait so long, ROF will be ignored.
Notes
- Most particle system behavior types cause the system to be deleted as soon as it stops spawning more particles, with the exception of gas and weak gas systems – these systems will not expire unless limited with Lifetime.
- Note that the particle system [GasCloudSys] must not have a limited Lifetime else the game will crash when that system is created.