ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ProduceCashStartup: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 12: | Line 12: | ||
Negative values to take credits from the capturing player are not supported in Vanilla RA2 or <del>YR</del>. However Ares.dll adds its support since 0.9. | Negative values to take credits from the capturing player are not supported in Vanilla RA2 or <del>YR</del>. However Ares.dll adds its support since 0.9. | ||
==Note== | ==Note== | ||
*For <b>YR</b> negative values are supported and can be used. | *For <b>YR</b> negative values are supported and can be used.<br>[[File:ProduceCashStartup=-1000 (On YR).gif]] | ||
{{bugs}} | {{bugs}} | ||
See {{f|ProduceCashDelay|link}}. | See {{f|ProduceCashDelay|link}}. |
Latest revision as of 08:45, 5 October 2024
Flag: | ProduceCashStartup |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.
Negative values to take credits from the capturing player are not supported in Vanilla RA2 or YR. However Ares.dll adds its support since 0.9.
Note
Bugs/Side-Effects/Unexpected Limitations
See ProduceCashDelay.