ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
FlamingInfantry: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Nighthawk200 (talk | contribs) m Template updated |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name=FlamingInfantry | |||
|files={{Categ|Rules(md).ini}} | |||
|values=strings (Names of Animations) | |||
|default=null | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=4</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. |
Latest revision as of 10:53, 10 March 2007
Flag: | FlamingInfantry |
File(s): | Rules(md).ini |
Values: | strings (Names of Animations) |
Default: | null |
Applicable to: | General |
Specifies the animation that is played when a warhead with InfDeath=4 kills an InfantryType without NotHuman=yes.