ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
MaxDamage: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{values|unsigned integers}} | |||
|special=None | |||
|default=0 | |||
|types={{Categ|CombatDamage}} | |||
|ra=yes | |||
|co=yes | |||
|cs=yes | |||
|am=yes | |||
|td=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Maximum amount of damage inflicted per shot after all adjustments. | Maximum amount of damage inflicted per shot after all adjustments. | ||
For example, if it is set to 0, conventional weapons will not be able to cause damage. |
Latest revision as of 11:27, 17 August 2023
Flag: | MaxDamage |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | None |
Default: | 0 |
Applicable to: | CombatDamage |
Maximum amount of damage inflicted per shot after all adjustments. For example, if it is set to 0, conventional weapons will not be able to cause damage.