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LightGreenTint: Difference between revisions
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{{ | {{Flag | ||
Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity | |files={{Categ|ini=rules}} | ||
|values={{values|float}} | |||
|special= | |||
|default=1.0 | |||
|extver= | |||
|types={{Categ|BuildingTypes}} | |||
|ra2obsolete= | |||
|tsobsolete= | |||
|rponly= | |||
|aresflag= | |||
|hpflag= | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the amount of green light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Negative values reduce green light in the affected area. | |||
==See also== | |||
* [[LightVisibility]] | |||
* [[LightIntensity]] | |||
* [[LightRedTint]] | |||
* [[LightBlueTint]] |
Latest revision as of 12:36, 29 September 2020
Flag: | LightGreenTint |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | BuildingTypes |
Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity is greater than the default value of 0). Negative values reduce green light in the affected area.