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LightGreenTint: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity= is greater than the default value of 0). Defaults to 1.0.
|files={{Categ|ini=rules}}
|values={{values|float}}
|special=
|default=1.0
|extver=
|types={{Categ|BuildingTypes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=
|hpflag=
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Specifies the amount of green light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Negative values reduce green light in the affected area.
 
 
==See also==
* [[LightVisibility]]
* [[LightIntensity]]
* [[LightRedTint]]
* [[LightBlueTint]]

Latest revision as of 12:36, 29 September 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightGreenTint
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: BuildingTypes


Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity is greater than the default value of 0). Negative values reduce green light in the affected area.


See also