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In TS, only Bright on Weapon has an effect. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types=In TS and FS, only {{Categ|Weapon|Weapons}}; in RA2/YR, both {{Categ|Weapon|Weapons}} and {{Categ|Warhead|Warheads}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies whether or not this [[weapon]] (or, in RA2/YR, [[warhead]]) creates a light flash when it detonates. | |||
== In {{ra2}} and {{yr}} == | |||
If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact. |
Latest revision as of 18:20, 15 January 2022
Flag: | Bright |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | In TS and FS, only Weapons; in RA2/YR, both Weapons and Warheads |
Specifies whether or not this weapon (or, in RA2/YR, warhead) creates a light flash when it detonates.
In Red Alert 2 and Yuri's Revenge
If Bullets=yes is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.