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Crimsonum (talk | contribs)
In TS, only Bright on Weapon has an effect.
 
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' - defaults to 'no' but if set to 'yes' this specifies that a short flash of combat light should be displayed at the point of impact of the warhead. The exception to this is when Bullets=yes is also set on the warhead.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|Booleans}}
|default=no
|types=In TS and FS, only {{Categ|Weapon|Weapons}}; in RA2/YR, both {{Categ|Weapon|Weapons}} and {{Categ|Warhead|Warheads}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies whether or not this [[weapon]] (or, in RA2/YR, [[warhead]]) creates a light flash when it detonates.
 
== In {{ra2}} and {{yr}} ==
If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.

Latest revision as of 18:20, 15 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bright
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: In TS and FS, only Weapons; in RA2/YR, both Weapons and Warheads


Specifies whether or not this weapon (or, in RA2/YR, warhead) creates a light flash when it detonates.

In Red Alert 2 and Yuri's Revenge

If Bullets=yes is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.