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Bright: Difference between revisions

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Silly me...
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|special=None
|special=None
|default=no
|default=no
|types={{Categ|Warhead|Warheads}}
|types={{Categ|Weapon|Weapons}}, {{Categ|Warhead|Warheads}}
|games=[[TS]], [[RA2]], [[YR]]
|games=[[TS]], [[RA2]], [[YR]]
}}
}}


Specifies whether or not this warhead creates a light flash when it detonates. If {{TTL|Bullets|yes}} is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.
Specifies whether or not this weapon/warhead creates a light flash when it detonates.


 
In RA2/YR, if {{TTL|Bullets|yes}} is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.
{{BadComment}}
This flag, despite being present on certain weapons, only works on Warheads.

Revision as of 12:11, 13 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bright
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons, Warheads


Specifies whether or not this weapon/warhead creates a light flash when it detonates.

In RA2/YR, if Template:TTL is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.