ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Bright: Difference between revisions
Jump to navigation
Jump to search
Rewrite |
Silly me... |
||
Line 5: | Line 5: | ||
|special=None | |special=None | ||
|default=no | |default=no | ||
|types={{Categ|Warhead|Warheads}} | |types={{Categ|Weapon|Weapons}}, {{Categ|Warhead|Warheads}} | ||
|games=[[TS]], [[RA2]], [[YR]] | |games=[[TS]], [[RA2]], [[YR]] | ||
}} | }} | ||
Specifies whether or not this warhead creates a light flash when it detonates | Specifies whether or not this weapon/warhead creates a light flash when it detonates. | ||
In RA2/YR, if {{TTL|Bullets|yes}} is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact. | |||
{{ | |||
Revision as of 12:11, 13 July 2006
Flag: | Bright |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | Weapons, Warheads |
Specifies whether or not this weapon/warhead creates a light flash when it detonates.
In RA2/YR, if Template:TTL is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.