ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
InfDeath: Difference between revisions
Jump to navigation
Jump to search
added note about DeathAnims |
the tags are in [General], not in [AudioVisual]! corrected |
||
Line 49: | Line 49: | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[ | | style="text-align: left;" | In RA, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[General]]</tt>]) | ||
|- | |- | ||
| 4 | | 4 | ||
Line 56: | Line 56: | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[ | | style="text-align: left;" | In RA, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[General]]</tt>]) | ||
|- | |- | ||
| 5 | | 5 | ||
Line 70: | Line 70: | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[General]]</tt>]) | ||
|- | |- | ||
| 7 | | 7 | ||
Line 77: | Line 77: | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[General]]</tt>]) | ||
|- | |- | ||
| 8 | | 8 | ||
Line 84: | Line 84: | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[General]]</tt>]) | ||
|- | |- | ||
| 9 | | 9 | ||
Line 91: | Line 91: | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[General]]</tt>]) | ||
|- | |- | ||
| 10 | | 10 | ||
Line 98: | Line 98: | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[General]]</tt>]) | ||
|} | |} |
Revision as of 12:37, 16 February 2007
Flag: | InfDeath |
File(s): | rules(md).ini |
Values: | integers |
Special Values: | none |
Default: | 0 |
Applicable to: | Warheads |
InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.
Note: Adding DeathAnims=animation to an InfantryType will override any other death animations.
InfDeath | Valid in | Animation | |||
---|---|---|---|---|---|
RA | TS | RA2 | YR | ||
0 | null | ||||
1 | In RA, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry | ||||
2 | In RA, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry | ||||
3 | In RA, flying death (armor piercing), afterwards, InfantryExplode= ([General]) | ||||
4 | In RA, burn death (flames), afterwards, FlamingInfantry= ([General]) | ||||
5 | In RA, electro death, afterwards, second animation (#1) from [Animations] | ||||
6 | InfantryHeadPop ([General]) | ||||
7 | InfantryNuked ([General]) | ||||
8 | InfantryVirus ([General]) | ||||
9 | InfantryMutate ([General]) | ||||
10 | InfantryBrute ([General]) |