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{{Fn|3|ASSOCIATED_TEAMTYPE in this document refers to the Trigger's teamtype slot, labeled "ASSOCIATED_TEAMTYPE" in the [[Maps/Triggers#TD.2FCO|Triggers]] page.}}
{{Fn|3|ASSOCIATED_TEAMTYPE in this document refers to the Trigger's teamtype slot, labeled "ASSOCIATED_TEAMTYPE" in the [[Maps/Triggers#TD.2FCO|Triggers]] page.}}
[[Category:Map_Information]]

Revision as of 17:13, 29 April 2007

In TD, Actions were a part of the [Triggers] section, and the triggers could have only one action. The following Actions were available:

Code 1 Action Meaning
None None No Action - do nothing
Win Win Player wins
Lose Lose Player loses
Production Production HOUSE2 rebuilds the [Base] nodes if they were destroyed
Create Team Create Team HOUSE creates the teamtype specified by ASSOCIATED_TEAMTYPE3
Dstry Teams Dstry Teams Destroys all instances of the ASSOCIATED_TEAMTYPE
All to Hunt All to Hunt HOUSE sells all buildings and sends all of its forces to freelance
Reinforce. Reinforce. ASSOCIATED_TEAMTYPE is created and granted to HOUSE free of charge
DZ at 'Z' DZ at 'Z' The "Drop Zone Flare" is displayed at waypoint index 25
Airstrike Airstrike Player is given the ability to invoke airstrikes from the sidebar
Nuclear Missile Nuclear Missile Player is given a one-shot Nuclear Missile superweapon
Ion Cannon Ion Cannon Player is given the Ion Cannon superweapon
Dstry Trig 'XXXX' Dstry Trig 'XXXX' Trigger named 'XXXX' is disabled for the rest of the mission
Dstry Trig 'YYYY' Dstry Trig 'YYYY' Trigger named 'YYYY' is disabled for the rest of the mission
Dstry Trig 'ZZZZ' Dstry Trig 'ZZZZ' Trigger named 'ZZZZ' is disabled for the rest of the mission
Autocreate Autocreate HOUSE starts automatically creating teamtypes that have the Autocreate flag set
Cap=Win/Des=Lose Cap=Win/Des=Lose If the attached building is captured by the player, player wins, if it is destroyed, player loses
Allow Win Allow Win The 'Win' action will not fire if there are any triggers with this action that haven't fired yet

Actions had no parameters.

Notes

1 This column specifies the code to be written in the Trigger's ACTION slot, including the trailing dot where appropriate.

2 HOUSE in this document refers to the house owning the Trigger, labeled "HOUSE" in the Triggers page.

3 ASSOCIATED_TEAMTYPE in this document refers to the Trigger's teamtype slot, labeled "ASSOCIATED_TEAMTYPE" in the Triggers page.