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User:Bobingabout/Personal RockPatch Wishlist: Difference between revisions
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Bobingabout (talk | contribs) m User:Bobingabout/Personal RockPatch 1.09 Wishlist moved to User:Bobingabout/Personal RockPatch 1.10 Wishlist: new version of rockpatch |
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;:Something PD did a while ago was to allow customisable colours to be displayed on the skirmish menu using a new [MenuColors] section. CnCVK has already done some work on this to increase the number of colours to 16, so hopefully it will be in RP 1.08SE or 1.09. | ;:Something PD did a while ago was to allow customisable colours to be displayed on the skirmish menu using a new [MenuColors] section. CnCVK has already done some work on this to increase the number of colours to 16, so hopefully it will be in RP 1.08SE or 1.09. | ||
; Breaking Unit Quantity Limits. | ; Breaking Unit Quantity Limits. | ||
;:Currently CnCVK has increased the number of units(units only, no infantry or aircraft) you can build with a sane AI from 101 to 200. i sugest increasing this limit to 250. Also, you can only have 74 units per tab, any more and it will lock up the game. I suggest increasing this limit as high as it can easily go, AKA 255(byte limit)(as i understand it, this limit is currently a table index signed byte (127 max), with a software limit of 74(which results in a crash at 75) PD's Attempt didn't go too good). ([http://forums.renegadeprojects.com/showthread.php?tid=16 | ;:Currently CnCVK has increased the number of units(units only, no infantry or aircraft) you can build with a sane AI from 101 to 200. i sugest increasing this limit to 250. Also, you can only have 74 units per tab, any more and it will lock up the game. I suggest increasing this limit as high as it can easily go, AKA 255(byte limit)(as i understand it, this limit is currently a table index signed byte (127 max), with a software limit of 74(which results in a crash at 75) PD's Attempt didn't go too good). ([http://forums.renegadeprojects.com/showthread.php?tid=16 | ||
Revision as of 08:08, 11 April 2007
This page serves as what I perceive to be what the community would like in Future versions of rockpatch.
- Completed 4th side logic. (According to plans, the rest should be in RP1.10)
- PD's efforts to add an extra side to the game have made some progress, however, there are a lot of things still missing. There is a checklist on the Status page showing what has and hasn't been cloned, and I believe there are also links to the documents i wrote back when you first started the process(no they were removed. here are some links V1V2V3V4).
- More Player Colours in Skirmish/MP menu. Done
- Something PD did a while ago was to allow customisable colours to be displayed on the skirmish menu using a new [MenuColors] section. CnCVK has already done some work on this to increase the number of colours to 16, so hopefully it will be in RP 1.08SE or 1.09.
- Breaking Unit Quantity Limits.
- Currently CnCVK has increased the number of units(units only, no infantry or aircraft) you can build with a sane AI from 101 to 200. i sugest increasing this limit to 250. Also, you can only have 74 units per tab, any more and it will lock up the game. I suggest increasing this limit as high as it can easily go, AKA 255(byte limit)(as i understand it, this limit is currently a table index signed byte (127 max), with a software limit of 74(which results in a crash at 75) PD's Attempt didn't go too good). ([http://forums.renegadeprojects.com/showthread.php?tid=16