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SizeLimit: Difference between revisions

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m Template Updated
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0054D10A because of this if bigger than 2
 
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In RA1/TS, there was no such flag, and the transport size limit was hardcoded to 1. In RA1, all objects, including vehicles, were hardcoded to act as if they had <tt>[[Size]]=1</tt> , while in TS, vehicles were hardcoded not to behave as passengers, and the infantry was again treated as <tt>[[Size]]=1</tt>.
In RA1/TS, there was no such flag, and the transport size limit was hardcoded to 1. In RA1, all objects, including vehicles, were hardcoded to act as if they had <tt>[[Size]]=1</tt> , while in TS, vehicles were hardcoded not to behave as passengers, and the infantry was again treated as <tt>[[Size]]=1</tt>.
{{Bugs}}
Giving a vehicle with <tt>Size</tt> smaller than <tt>SizeLimit</tt> of an amphibiuos transport a <tt>SizeLimit</tt> bigger than 2 (i.e. can load actual tanks)will result in a seemingly random crash when ordered to enter said transport. <tt>(RA2 Eip:0054D10A)</tt>

Latest revision as of 09:24, 27 February 2017

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Flag: SizeLimit
File(s): Rules(md).ini
Values: integers
Default: 0
Applicable to: VehicleTypes, AircraftTypes


In RA2/YR, SizeLimit= determines the maximum Size= of a unit that is allowed to enter this unit as a passenger.

In RA1/TS, there was no such flag, and the transport size limit was hardcoded to 1. In RA1, all objects, including vehicles, were hardcoded to act as if they had Size=1 , while in TS, vehicles were hardcoded not to behave as passengers, and the infantry was again treated as Size=1.

Bugs/Side-Effects/Unexpected Limitations

Giving a vehicle with Size smaller than SizeLimit of an amphibiuos transport a SizeLimit bigger than 2 (i.e. can load actual tanks)will result in a seemingly random crash when ordered to enter said transport. (RA2 Eip:0054D10A)