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BallisticScatter: Difference between revisions

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Nighthawk200 (talk | contribs)
m Please, if you edit a DeeZire page, put in an updated flag template.
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|CombatDamage}}
|values={{values|unsigned integers}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
Defined in the [CombatDamage] section, this specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.
Defined in the [CombatDamage] section, this specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.

Revision as of 11:23, 26 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BallisticScatter
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: CombatDamage


Defined in the [CombatDamage] section, this specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.