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IsBaseDefense: Difference between revisions
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mNo edit summary |
m just forgot a few things |
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|values={{Values|Boolean}} | |values={{Values|Boolean}} | ||
|default=No | |default=No | ||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | }} | ||
Can be set to 'true' or 'false' and specifies whether or not this BuildingType is classed as a base defense structure. This is used by the AI engine to identify defensive structures, enabling the AI logic to target them and consider them in its threat scan as well as labelling them to ensure that the AI builds them specifically for a defensive purpose. Also used to identify potential targets for Ion Cannon superweapon strikes. | Can be set to 'true' or 'false' and specifies whether or not this BuildingType is classed as a base defense structure. This is used by the AI engine to identify defensive structures, enabling the AI logic to target them and consider them in its threat scan as well as labelling them to ensure that the AI builds them specifically for a defensive purpose. Also used to identify potential targets for Ion Cannon superweapon strikes. |
Revision as of 08:34, 21 March 2009
Flag: | IsBaseDefense |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | No |
Applicable to: | BuildingTypes |
Can be set to 'true' or 'false' and specifies whether or not this BuildingType is classed as a base defense structure. This is used by the AI engine to identify defensive structures, enabling the AI logic to target them and consider them in its threat scan as well as labelling them to ensure that the AI builds them specifically for a defensive purpose. Also used to identify potential targets for Ion Cannon superweapon strikes.