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IsAlternateColor: Difference between revisions

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If {{f|IsElectricBolt|yes|link}} is set, {{f|{{PAGENAME|link}}}} specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from ''palette.pal'': position #5 (0x05, yellow) and position #15 (0x0F, white).
If {{f|IsElectricBolt|yes|link}} is set, {{f|IsAlternateColor}} specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from ''palette.pal'': position #5 (0x05, yellow) and position #15 (0x0F, white).


In unmodded {{Ra2}}, this is used for the overcharged Tesla Coil weapon.
In unmodded {{Ra2}}, this is used for the overcharged Tesla Coil weapon.

Latest revision as of 07:54, 2 January 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsAlternateColor
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If IsElectricBolt=yes is set, IsAlternateColor specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from palette.pal: position #5 (0x05, yellow) and position #15 (0x0F, white).

In unmodded Red Alert 2, this is used for the overcharged Tesla Coil weapon.