ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
IsAlternateColor: Difference between revisions
Jump to navigation
Jump to search
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
m Fixed weird template argument issue. |
||
Line 8: | Line 8: | ||
}} | }} | ||
If {{f|IsElectricBolt|yes|link}} is set, {{f| | If {{f|IsElectricBolt|yes|link}} is set, {{f|IsAlternateColor}} specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from ''palette.pal'': position #5 (0x05, yellow) and position #15 (0x0F, white). | ||
In unmodded {{Ra2}}, this is used for the overcharged Tesla Coil weapon. | In unmodded {{Ra2}}, this is used for the overcharged Tesla Coil weapon. |
Latest revision as of 07:54, 2 January 2010
Flag: | IsAlternateColor |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If IsElectricBolt=yes is set, IsAlternateColor specifies whether the electric bolt will be drawn in an alternate color scheme. These colors are derived from palette.pal: position #5 (0x05, yellow) and position #15 (0x0F, white).
In unmodded Red Alert 2, this is used for the overcharged Tesla Coil weapon.